Rust HeatmapInfrared · players
IR live Players57,218 Servers11,715 Warm3,311 Fresh wipes · 3h174 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

LocalServer

Offline 46.150.82.141:28015 checked 12h ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 21:00flare: a wipe in that hourWed 22:00
1
7-day average
peak 1
#5,669
rank
top 25%
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12h ago

Li2Players

AveragePeak
00.250.50.75121:0022:0019:0020:0021:0022:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct18 Oct24 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.3 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 14:33 UTC4d ago 1 – running 1
Sat 17 Oct, 06:16 UTC12d ago 1 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
421 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
346 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
35 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
30 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
50 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
141 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on LocalServer?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on LocalServer?

The record of LocalServer's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 20 hours ago.

Player counts

How busy is LocalServer?

The last time LocalServer was seen was 12 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

How does LocalServer rank against other Rust servers?

The top 25% of ranked servers includes LocalServer, at #5,669 for player hours over the last seven days.

Settings and rules

Which map does LocalServer run?

LocalServer runs a procedural map, which the game generates.

What are the rules and settings on LocalServer?

No gather rate appears in the name LocalServer. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does LocalServer run?

The build on LocalServer is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is LocalServer online, and how reliable is it?

LocalServer is down just now; the last sighting was 12 hours ago. It was up 34 of 168 hours across the last 7 full days, or 20% of the time. Rust Heatmap has had it on record since 16 September 2026.

Where is LocalServer located?

A region is not published for LocalServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.150.82.141:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include LocalServer?

The Rust Heatmap lists that LocalServer fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on LocalServer mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags LocalServer publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join LocalServer?

To join by console, open it with F1 in Rust and enter client.connect 46.150.82.141:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.