Rust HeatmapInfrared · players
IR live Players94,570 Servers11,839 Warm4,026 Fresh wipes · 3h159 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Potterhead

Offline 46.149.81.1:28015 checked 21h ago

Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 18:00flare: a wipe in that hourMon 19:00
1
7-day average
peak 1
#7,769
rank
top 35%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 21h ago

Li2Players

AveragePeakWipe
00.250.50.75118:0019:0001:0002:0018:0019:00Wiped Sun 25 Oct, 18:42 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct13 Oct20 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:42 UTC1d ago – – running 1
Thu 22 Oct, 22:29 UTC4d ago 1 – 2.8 days 1
Thu 22 Oct, 13:53 UTC5d ago 1 – 0.4 days 0
Sat 3 Oct, 16:50 UTC24d ago 1 held half 18.9 days 1
Sat 3 Oct, 10:44 UTC24d ago 1 – 0.3 days 0
Sun 27 Sep, 20:55 UTC29d ago 1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
816 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
71 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
122 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
506 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
289 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
230 / 325

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Potterhead?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Potterhead?

Wipes come at irregular times on Potterhead, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 46 hours ago the server made the world it is on now.

Population

How busy is Potterhead?

Last seen 21 hours ago, Potterhead is offline at the moment. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

How does Potterhead rank against other Rust servers?

The top 35% of ranked servers includes Potterhead, at #7,769 for player hours over the last seven days.

Settings and rules

Which map does Potterhead run?

Potterhead runs a procedural map, which the game generates.

What are the rules and settings on Potterhead?

The name Potterhead does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Potterhead run?

Rust network protocol 2635 and build 168909 is the build Potterhead runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Potterhead online, and how reliable is it?

Offline at the moment: Potterhead was last seen 21 hours ago. 12 of 168 hours up over the last 7 full days, which is 7%. Rust Heatmap has had it on record since 13 September 2026.

Where is Potterhead located?

Nothing about a region comes from Potterhead. Rust Heatmap shows the location a server states. It does not look up the machine's location. 46.149.81.1:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Potterhead?

The Rust Heatmap lists that Potterhead fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Potterhead mean?

These are the tags Potterhead publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Potterhead?

To join by console, open it with F1 in Rust and enter client.connect 46.149.81.1:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players This server has 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.