Test
Offline 46.146.234.109:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 07:17 UTC14d ago | 1° | – | running | 0 |
| Wed 7 Oct, 22:10 UTC21d ago | 0° | – | 7.4 days | 0 |
| Sun 4 Oct, 14:58 UTC24d ago | 1° | – | 3.3 days | 1 |
| Fri 2 Oct, 19:53 UTC26d ago | 1° | – | 1.8 days | 0 |
| Fri 2 Oct, 02:49 UTC27d ago | 1° | – | 0.7 days | 0 |
| Tue 29 Sep, 16:04 UTC29d ago | 0° | – | 2.4 days | 0 |
| Wed 23 Sep, 19:24 UTC35d ago | 0° | – | 5.9 days | 1 |
| Wed 23 Sep, 13:15 UTC36d ago | 1° | – | 0.3 days | 0 |
| Tue 22 Sep, 10:33 UTC37d ago | 1° | – | 1.1 days | 1 |
| Sat 19 Sep, 11:19 UTC40d ago | 1° | – | 3 days | 0 |
| Fri 18 Sep, 10:47 UTC41d ago | 1° | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Test?
Its tag guides the prediction because Test's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 14 days 6 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is Test?
Last seen 14 days 6 hours ago, Test is offline at the moment.
How does Test rank against other Rust servers?
Player hours over seven days put Test at #14,101, in the top 65% of ranked servers.
Rules and settings
What are the rules and settings on Test?
A gather rate is not given in the name Test. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Test run?
Rust network protocol 2634 and build 167781 on Windows is what Test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Test online, and how reliable is it?
Test is down just now; the last sighting was 14 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 September 2026.
Where is Test located?
Nothing about a region comes from Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 46.146.234.109:28015.
Tags
Which Rust Heatmap lists and filters include Test?
The Rust Heatmap lists that Test fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on Test mean?
gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): This server has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Test?
Enter client.connect 46.146.234.109:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.