testtest
Offline 46.138.77.4:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on testtest?
testtest has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 22 days 4 hours ago.
Player counts
How busy is testtest?
The last time testtest was seen was 22 days 4 hours ago, and it is offline now.
How does testtest rank against other Rust servers?
Player hours over seven days put testtest at #14,971, in the top 67% of ranked servers.
Settings and rules
Which map does testtest run?
The game generates the procedural map on testtest.
What are the rules and settings on testtest?
A gather rate is not given in the name testtest. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does testtest run?
Rust network protocol 2634 and build 166652 on Windows is what testtest runs. Steam updates your game for you, and the protocol has to match for you to join.
Is testtest online, and how reliable is it?
Last seen 22 days 4 hours ago, testtest is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 5 October 2026.
Where is testtest located?
A region is not published for testtest. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 46.138.77.4:28015.
Tags
Which Rust Heatmap lists and filters include testtest?
Best Rust community servers are the Rust Heatmap lists that testtest fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on testtest mean?
gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags testtest publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join testtest?
Press F1 in Rust to open the console, then enter client.connect 46.138.77.4:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.