Rust HeatmapInfrared · players
IR live Players43,388 Servers11,713 Warm3,068 Fresh wipes · 3h103 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 11m ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 02:00flare: a wipe in that hourWed 23:00
0
7-day average
peak –
#15,349
rank
top 69%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Li3Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
220 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
129 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
28 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
23 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
32 / 225

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on RUST DEV | PRIVATE | INSECURE?

Its rhythm cannot yet be told: too few of RUST DEV | PRIVATE | INSECURE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 11 hours ago.

Player counts

How busy is RUST DEV | PRIVATE | INSECURE?

The current population of RUST DEV | PRIVATE | INSECURE is 0, against 10 slots. A seven-day average of 0 players.

How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?

Player hours over seven days put RUST DEV | PRIVATE | INSECURE at #15,349, in the top 69% of ranked servers.

Settings and rules

Which map does RUST DEV | PRIVATE | INSECURE run?

A procedural map of size 1,000 with seed 424242, generated by the game, runs on RUST DEV | PRIVATE | INSECURE. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on RUST DEV | PRIVATE | INSECURE?

The name RUST DEV | PRIVATE | INSECURE does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does RUST DEV | PRIVATE | INSECURE run?

The build on RUST DEV | PRIVATE | INSECURE is Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is RUST DEV | PRIVATE | INSECURE online, and how reliable is it?

Online now: RUST DEV | PRIVATE | INSECURE. About 5 days 16 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 12 October 2026.

Where is RUST DEV | PRIVATE | INSECURE located?

Nothing about a region comes from RUST DEV | PRIVATE | INSECURE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.101.233.53:28015 is its address.

Does RUST DEV | PRIVATE | INSECURE run smoothly?

It averaged 220 server fps over the last 48 hours, with a low of 181. Entities peaked at 2,914, counting buildings, deployables and all the rest of the world. At its peak it held 972 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include RUST DEV | PRIVATE | INSECURE?

These Rust Heatmap lists include RUST DEV | PRIVATE | INSECURE: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RUST DEV | PRIVATE | INSECURE mean?

These are the tags RUST DEV | PRIVATE | INSECURE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join RUST DEV | PRIVATE | INSECURE?

Enter client.connect 46.101.233.53:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167584
Build The game build here is 167584.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.