preauth-linux-validation
Offline 46.101.107.66:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:34 UTC44d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on preauth-linux-validation?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on preauth-linux-validation?
preauth-linux-validation has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 44 days 8 hours ago.
Player counts
How busy is preauth-linux-validation?
preauth-linux-validation went quiet 44 days 7 hours ago and is offline right now.
How does preauth-linux-validation rank against other Rust servers?
The top – of ranked servers includes preauth-linux-validation, at #15,025 for player hours over the last seven days.
Rules and settings
Which map does preauth-linux-validation run?
A procedural map, generated by the game, runs on preauth-linux-validation.
What are the rules and settings on preauth-linux-validation?
A gather rate is not given in the name preauth-linux-validation. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does preauth-linux-validation run?
The build on preauth-linux-validation is Rust network protocol 2633 and build 163794, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is preauth-linux-validation online, and how reliable is it?
Offline at the moment: preauth-linux-validation was last seen 44 days 7 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 14 September 2026.
Where is preauth-linux-validation located?
A region is not published for preauth-linux-validation. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 46.101.107.66:28015.
Lists and filters
Which Rust Heatmap lists and filters include preauth-linux-validation?
The Rust Heatmap lists that preauth-linux-validation fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on preauth-linux-validation mean?
These are the tags preauth-linux-validation publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join preauth-linux-validation?
Enter client.connect 46.101.107.66:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.