JumpRust.com - Test Server
Offline EU 45.8.187.65:26666 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:58 UTC11d ago | 0° | – | running | 1 |
| Thu 15 Oct, 14:37 UTC12d ago | 1° | – | 0.7 days | 0 |
| Thu 8 Oct, 06:56 UTC19d ago | 1° | halved by day 3 | 7.3 days | 0 |
| Wed 7 Oct, 09:27 UTC20d ago | 2° | – | 0.9 days | 1 |
| Thu 1 Oct, 09:01 UTC26d ago | 1°+1 queue | – | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on JumpRust.com - Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on JumpRust.com - Test Server?
Once a month, with the force wipe, JumpRust.com - Test Server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 11 days 20 hours ago. The tags list one wipe a month.
Player counts
How busy is JumpRust.com - Test Server?
Last seen 11 days 20 hours ago, JumpRust.com - Test Server is offline at the moment.
How does JumpRust.com - Test Server rank against other Rust servers?
Top 70% of ranked servers and #2,590 in Europe: that is JumpRust.com - Test Server at #15,129 for player hours over seven days.
Rules and settings
Which map does JumpRust.com - Test Server run?
JumpRust.com - Test Server runs a procedural map of size 4,200 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named ✿ JumpRust.com EU™ FPS+.
What are the rules and settings on JumpRust.com - Test Server?
No gather rate appears in the name JumpRust.com - Test Server. 100 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does JumpRust.com - Test Server run?
Rust network protocol 2634 and build 167781 is the build JumpRust.com - Test Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is JumpRust.com - Test Server online, and how reliable is it?
Last seen 11 days 20 hours ago, JumpRust.com - Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 29 September 2026.
Where is JumpRust.com - Test Server located?
The EU tag is how JumpRust.com - Test Server lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 45.8.187.65:26666.
Tags
Which Rust Heatmap lists and filters include JumpRust.com - Test Server?
The Rust Heatmap lists that JumpRust.com - Test Server fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on JumpRust.com - Test Server mean?
gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts100 (Group limit): Teams cap at 100; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags JumpRust.com - Test Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join JumpRust.com - Test Server?
To join by console, open it with F1 in Rust and enter client.connect 45.8.187.65:26666. Or press Launch Rust on this page, which connects you through Steam. https://jumprust.com is where its website is.
