Project Pulsar
Offline NA 45.45.237.89:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC17d ago | 0° | – | running | 0 |
| Tue 22 Sep, 00:45 UTC36d ago | 0° | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Project Pulsar?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Project Pulsar?
The only wipe on Project Pulsar is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 17 days 7 hours ago. Its tags state a wipe each month.
Player counts
How busy is Project Pulsar?
Last seen 4 days 17 hours ago, Project Pulsar is offline at the moment. Averaged over the past week: 0 players.
How does Project Pulsar rank against other Rust servers?
Top 69% of ranked servers and #1,544 in North America: that is Project Pulsar at #15,420 for player hours over seven days.
Settings and rules
Which map does Project Pulsar run?
A procedural map of size 4,000 with seed 1, generated by the game, runs on Project Pulsar. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Project Pulsar?
No gather rate appears in the name Project Pulsar. 8 players is the default group size, and that is the limit here. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Project Pulsar run?
Rust network protocol 2634 and build 167398 is the build Project Pulsar runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Project Pulsar online, and how reliable is it?
Offline at the moment: Project Pulsar was last seen 4 days 17 hours ago. 59 of 168 hours up over the last 7 full days, which is 35%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Project Pulsar located?
The NA tag is how Project Pulsar lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 45.45.237.89:28015.
Lists and filters
Which Rust Heatmap lists and filters include Project Pulsar?
These Rust Heatmap lists include Project Pulsar: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Project Pulsar mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is where the server browser puts it are the tags Project Pulsar publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Project Pulsar?
To join by console, open it with F1 in Rust and enter client.connect 45.45.237.89:28015. Or press Launch Rust on this page, which connects you through Steam.