Rust HeatmapInfrared · players
IR live Players96,692 Servers11,879 Warm4,099 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

TemplarGaming - Experimental

Offline EU 45.151.44.6:28094 checked 1d ago

weekly wipes moddedoxide
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 21:00flare: a wipe in that hourMon 05:00
0
7-day average
peak 1
#9,230
rank
top 42% · #2198 in EU
23d ago
last wipe
weekly schedule
4d 10h
next wipe
Sun 1 Nov, 04:36 UTC
UTC checked 1d ago

Li2Players

AveragePeak
0123421:0023:0000:0002:0003:0005:00

Hourly average and peak, UTC.

Li3Server performance

02040608021:0023:0000:0002:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 04:36 UTC, in 4d 10h. Its weekly schedule tag · low confidence

5.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

4d 10h
Sun 1 Nov, 04:36 UTC
9d 1h
Thu 5 Nov, 19:00 UTC
FW
11d 10h
Sun 8 Nov, 04:36 UTC
18d 10h
Sun 15 Nov, 04:36 UTC
25d 10h
Sun 22 Nov, 04:36 UTC
32d 10h
Sun 29 Nov, 04:36 UTC
37d 1h
Thu 3 Dec, 19:00 UTC
FW
39d 10h
Sun 6 Dec, 04:36 UTC

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC26d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC34d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 74 on average
136 / 250
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
Rusty Moose |EU Mini|
EU · groups of 5 · weekly · 75 on average
51 / 150
[EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5
EU · groups of 5 · weekly · 1 on average
2 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED
EU · groups of 5 · 2x · weekly · 131 on average
48 / 200
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 50 on average
136 / 250

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TemplarGaming - Experimental?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TemplarGaming - Experimental?

Too few wipes are recorded on TemplarGaming - Experimental to confirm its schedule; the tag is what the prediction follows. Sunday 1 November at 04:36 UTC is when its next wipe is due. The world it runs now dates from 23 days 13 hours ago. The tags list a weekly wipe.

Population

How busy is TemplarGaming - Experimental?

TemplarGaming - Experimental went quiet 36 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.

How does TemplarGaming - Experimental rank against other Rust servers?

Top 42% of ranked servers and #2,198 in Europe: that is TemplarGaming - Experimental at #9,230 for player hours over seven days.

Settings and rules

Which map does TemplarGaming - Experimental run?

A custom map of 3,500 is in use on TemplarGaming - Experimental. The map file is published for download from this page.

What are the rules and settings on TemplarGaming - Experimental?

The name TemplarGaming - Experimental does not specify a gather rate. 6 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does TemplarGaming - Experimental run?

Rust network protocol 2635 and build 168909 is the build TemplarGaming - Experimental runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is TemplarGaming - Experimental online, and how reliable is it?

TemplarGaming - Experimental is down just now; the last sighting was 36 hours ago. Its reported uptime dates the last restart to about 6 hours ago. 16 of 168 hours up over the last 7 full days, which is 10%. It first appears in Rust Heatmap records on 16 September 2026.

Where is TemplarGaming - Experimental located?

With its EU tag, TemplarGaming - Experimental lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 45.151.44.6:28094.

Does TemplarGaming - Experimental run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 59. Entities peaked at 82,005, counting buildings, deployables and all the rest of the world. The highest memory use was 2,439 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include TemplarGaming - Experimental?

EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that TemplarGaming - Experimental fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.

What do the server tags on TemplarGaming - Experimental mean?

These are the tags TemplarGaming - Experimental publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): This server has 200 slots; ts6 (Group limit): Teams cap at 6; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs TemplarGaming - Experimental?

11 other servers we track publish a templargaming.net hostname too, so one operator most likely runs them all with TemplarGaming - Experimental.

How to join

How do I join TemplarGaming - Experimental?

To join by console, open it with F1 in Rust and enter client.connect 45.151.44.6:28094. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://store.templargaming.net.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust form.
mp200
Max players This server has 200 slots.
ts6
Group limit Teams cap at 6.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe The server browser lists it under Europe.

Other

rustmaps
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.