TemplarGaming - Experimental
Offline EU 45.151.44.6:28094 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 04:36 UTC, in 4d 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:36 UTC23d ago | 1° | – | running | 0 |
| Wed 30 Sep, 22:57 UTC26d ago | 1° | – | 3.2 days | 1 |
| Tue 22 Sep, 22:08 UTC34d ago | 1° | held half | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TemplarGaming - Experimental?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TemplarGaming - Experimental?
Too few wipes are recorded on TemplarGaming - Experimental to confirm its schedule; the tag is what the prediction follows. Sunday 1 November at 04:36 UTC is when its next wipe is due. The world it runs now dates from 23 days 13 hours ago. The tags list a weekly wipe.
Population
How busy is TemplarGaming - Experimental?
TemplarGaming - Experimental went quiet 36 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.
How does TemplarGaming - Experimental rank against other Rust servers?
Top 42% of ranked servers and #2,198 in Europe: that is TemplarGaming - Experimental at #9,230 for player hours over seven days.
Settings and rules
Which map does TemplarGaming - Experimental run?
A custom map of 3,500 is in use on TemplarGaming - Experimental. The map file is published for download from this page.
What are the rules and settings on TemplarGaming - Experimental?
The name TemplarGaming - Experimental does not specify a gather rate. 6 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does TemplarGaming - Experimental run?
Rust network protocol 2635 and build 168909 is the build TemplarGaming - Experimental runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is TemplarGaming - Experimental online, and how reliable is it?
TemplarGaming - Experimental is down just now; the last sighting was 36 hours ago. Its reported uptime dates the last restart to about 6 hours ago. 16 of 168 hours up over the last 7 full days, which is 10%. It first appears in Rust Heatmap records on 16 September 2026.
Where is TemplarGaming - Experimental located?
With its EU tag, TemplarGaming - Experimental lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 45.151.44.6:28094.
Does TemplarGaming - Experimental run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 59. Entities peaked at 82,005, counting buildings, deployables and all the rest of the world. The highest memory use was 2,439 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include TemplarGaming - Experimental?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that TemplarGaming - Experimental fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on TemplarGaming - Experimental mean?
These are the tags TemplarGaming - Experimental publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): This server has 200 slots; ts6 (Group limit): Teams cap at 6; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs TemplarGaming - Experimental?
11 other servers we track publish a templargaming.net hostname too, so one operator most likely runs them all with TemplarGaming - Experimental.
How to join
How do I join TemplarGaming - Experimental?
To join by console, open it with F1 in Rust and enter client.connect 45.151.44.6:28094. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://store.templargaming.net.