Rust HeatmapInfrared · players
IR live Players104,075 Servers11,902 Warm4,038 Fresh wipes · 3h426 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

[RU] Rucepunch 2

Offline 45.138.174.22:28352 checked 1d ago

vanilla
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 19:00flare: a wipe in that hourTue 22:00
0
7-day average
peak –
#15,310
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123419:0020:0021:0022:00

Hourly average and peak, UTC.

Li3Server performance

02040608019:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW27d ago 0 – running 0
Sun 27 Sep, 07:31 UTC32d ago 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
322 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
436 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
964 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
49 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
989 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [RU] Rucepunch 2?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on [RU] Rucepunch 2?

Its rhythm cannot yet be told: too few of [RU] Rucepunch 2's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 23 hours ago.

Player counts

How busy is [RU] Rucepunch 2?

The last time [RU] Rucepunch 2 was seen was 44 hours ago, and it is offline now. The average across the last seven days is 0 players.

How does [RU] Rucepunch 2 rank against other Rust servers?

The top 69% of ranked servers includes [RU] Rucepunch 2, at #15,310 for player hours over the last seven days.

Map and rules

Which map does [RU] Rucepunch 2 run?

[RU] Rucepunch 2 runs a procedural map of size 4,500 with seed 948261318, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on [RU] Rucepunch 2?

No gather rate appears in the name [RU] Rucepunch 2. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [RU] Rucepunch 2 run?

Rust network protocol 2634 and build 167781 is the build [RU] Rucepunch 2 runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [RU] Rucepunch 2 online, and how reliable is it?

Offline at the moment: [RU] Rucepunch 2 was last seen 44 hours ago. The uptime it reports puts the last restart at about 6 days 23 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. It first appears in Rust Heatmap records on 27 September 2026.

Where is [RU] Rucepunch 2 located?

The name of [RU] Rucepunch 2 points to Europe, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 45.138.174.22:28352.

Does [RU] Rucepunch 2 run smoothly?

Average server fps over the last 48 hours was 40; it never dropped below 17. The world held as many as 117,253 entities, buildings and deployables included. At its peak it held 4,822 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [RU] Rucepunch 2?

Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first are the Rust Heatmap lists that [RU] Rucepunch 2 fits. Filtering the list by Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more brings it up.

What do the server tags on [RU] Rucepunch 2 mean?

The game's server browser reads the tags [RU] Rucepunch 2 publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [RU] Rucepunch 2?

Press F1 in Rust to open the console, then enter client.connect 45.138.174.22:28352. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.