BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on BoxBoxRust - Devblog 248?
The record of BoxBoxRust - Devblog 248's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 52 days 8 hours ago the server made the world it is on now.
Population
How busy is BoxBoxRust - Devblog 248?
Of 250 slots on BoxBoxRust - Devblog 248, 0 are in use right now. Averaged over the past week: 0 players.
How does BoxBoxRust - Devblog 248 rank against other Rust servers?
Ranked #15,326 on seven-day player hours, BoxBoxRust - Devblog 248 is in the top 69% of all ranked servers.
Settings and rules
Which map does BoxBoxRust - Devblog 248 run?
The map on BoxBoxRust - Devblog 248 is procedural, size 4,000 with seed 281778, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on BoxBoxRust - Devblog 248?
The name BoxBoxRust - Devblog 248 does not specify a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does BoxBoxRust - Devblog 248 run?
The build on BoxBoxRust - Devblog 248 is Rust network protocol 2301, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is BoxBoxRust - Devblog 248 online, and how reliable is it?
Online now: BoxBoxRust - Devblog 248. Its reported uptime dates the last restart to about 36 hours ago. It was up 96 of 168 hours across the last 7 full days, or 57% of the time. Rust Heatmap has had it on record since 15 September 2026.
Where is BoxBoxRust - Devblog 248 located?
A region is not published for BoxBoxRust - Devblog 248. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 45.137.202.101:28015.
Does BoxBoxRust - Devblog 248 run smoothly?
The last 48 hours brought an average of 147 server fps and a floor of 52. Entities peaked at 83,896, counting buildings, deployables and all the rest of the world. At its peak it held 1,689 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include BoxBoxRust - Devblog 248?
The Rust Heatmap lists that BoxBoxRust - Devblog 248 fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on BoxBoxRust - Devblog 248 mean?
These are the tags BoxBoxRust - Devblog 248 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp250 (Max players): This server has 250 slots; v2301 (Protocol): The server runs game protocol 2301, so your game has to match it; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): The plugin framework in use is Oxide (uMod); ki (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; ki1 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; fl0 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; ki0 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; hae502e1 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; modd (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join BoxBoxRust - Devblog 248?
Enter client.connect 45.137.202.101:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.