Rust HeatmapInfrared · players
IR live Players69,659 Servers11,803 Warm3,689 Fresh wipes · 3h126 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Dev Testing Server - Unsecure

Offline 45.129.156.2:28015 checked 1d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 23:00flare: a wipe in that hourMon 18:00
1
7-day average
peak 1
#5,739
rank
top 26%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75123:0015:0018:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:40 UTC3d ago 1 – running 1
Fri 23 Oct, 13:08 UTC4d ago 1 – 1 days 1
Sun 11 Oct, 13:35 UTC16d ago 1 held half 12 days 1
Sun 4 Oct, 12:37 UTC23d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC35d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
616 / 700
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
41 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
76 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
316 / 400
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
140 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
138 / 225

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Dev Testing Server - Unsecure?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.

What is the wipe schedule on Dev Testing Server - Unsecure?

There is no next wipe to predict on Dev Testing Server - Unsecure, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days 6 hours ago the server made the world it is on now.

Population

How busy is Dev Testing Server - Unsecure?

Last seen 27 hours ago, Dev Testing Server - Unsecure is offline at the moment. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

How does Dev Testing Server - Unsecure rank against other Rust servers?

Player hours over seven days put Dev Testing Server - Unsecure at #5,739, in the top 26% of ranked servers.

Settings and rules

Which map does Dev Testing Server - Unsecure run?

The game generates the procedural map on Dev Testing Server - Unsecure.

What are the rules and settings on Dev Testing Server - Unsecure?

No gather rate appears in the name Dev Testing Server - Unsecure. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does Dev Testing Server - Unsecure run?

Rust network protocol 2635 and build 168909 on Windows is what Dev Testing Server - Unsecure runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Dev Testing Server - Unsecure online, and how reliable is it?

Dev Testing Server - Unsecure is down just now; the last sighting was 27 hours ago. 39 of 168 hours up over the last 7 full days, which is 23%. The first record of it on Rust Heatmap is 20 September 2026.

Where is Dev Testing Server - Unsecure located?

No region is published by Dev Testing Server - Unsecure. Rust Heatmap shows the location a server states. It does not look up the machine's location. 45.129.156.2:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Dev Testing Server - Unsecure?

These Rust Heatmap lists include Dev Testing Server - Unsecure: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Dev Testing Server - Unsecure mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Dev Testing Server - Unsecure publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Dev Testing Server - Unsecure?

Press F1 in Rust to open the console, then enter client.connect 45.129.156.2:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.