Dev Testing Server - Unsecure
Offline 45.129.156.2:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:40 UTC3d ago | 1° | – | running | 1 |
| Fri 23 Oct, 13:08 UTC4d ago | 1° | – | 1 days | 1 |
| Sun 11 Oct, 13:35 UTC16d ago | 1° | held half | 12 days | 1 |
| Sun 4 Oct, 12:37 UTC23d ago | 1° | held half | 7 days | 0 |
| Tue 22 Sep, 19:01 UTC35d ago | 1° | halved by day 9 | 11.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Dev Testing Server - Unsecure?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.
What is the wipe schedule on Dev Testing Server - Unsecure?
There is no next wipe to predict on Dev Testing Server - Unsecure, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days 6 hours ago the server made the world it is on now.
Population
How busy is Dev Testing Server - Unsecure?
Last seen 27 hours ago, Dev Testing Server - Unsecure is offline at the moment. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
How does Dev Testing Server - Unsecure rank against other Rust servers?
Player hours over seven days put Dev Testing Server - Unsecure at #5,739, in the top 26% of ranked servers.
Settings and rules
Which map does Dev Testing Server - Unsecure run?
The game generates the procedural map on Dev Testing Server - Unsecure.
What are the rules and settings on Dev Testing Server - Unsecure?
No gather rate appears in the name Dev Testing Server - Unsecure. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Dev Testing Server - Unsecure run?
Rust network protocol 2635 and build 168909 on Windows is what Dev Testing Server - Unsecure runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Dev Testing Server - Unsecure online, and how reliable is it?
Dev Testing Server - Unsecure is down just now; the last sighting was 27 hours ago. 39 of 168 hours up over the last 7 full days, which is 23%. The first record of it on Rust Heatmap is 20 September 2026.
Where is Dev Testing Server - Unsecure located?
No region is published by Dev Testing Server - Unsecure. Rust Heatmap shows the location a server states. It does not look up the machine's location. 45.129.156.2:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Dev Testing Server - Unsecure?
These Rust Heatmap lists include Dev Testing Server - Unsecure: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Dev Testing Server - Unsecure mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Dev Testing Server - Unsecure publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Dev Testing Server - Unsecure?
Press F1 in Rust to open the console, then enter client.connect 45.129.156.2:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.