Rust HeatmapInfrared · players
IR live Players34,137 Servers11,669 Warm2,836 Fresh wipes · 3h86 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

AU Rust Down Under | No Decay

Online 45.125.247.83:7017 checked 11m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 04:00flare: a wipe in that hourThu 02:00
0
7-day average
peak –
#15,358
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:24 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
33 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 120 on average
82 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 60 on average
9 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 31 on average
13 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
4 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on AU Rust Down Under | No Decay?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on AU Rust Down Under | No Decay?

Its rhythm cannot yet be told: too few of AU Rust Down Under | No Decay's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 22 hours ago the server made the world it is on now.

Population

How busy is AU Rust Down Under | No Decay?

Of 100 slots on AU Rust Down Under | No Decay, 0 are in use right now. The average across the last seven days is 0 players.

How does AU Rust Down Under | No Decay rank against other Rust servers?

The top 69% of ranked servers includes AU Rust Down Under | No Decay, at #15,358 for player hours over the last seven days.

Settings and rules

Which map does AU Rust Down Under | No Decay run?

A procedural map of size 3,500 with seed 743642555, generated by the game, runs on AU Rust Down Under | No Decay. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on AU Rust Down Under | No Decay?

The name AU Rust Down Under | No Decay does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does AU Rust Down Under | No Decay run?

Rust network protocol 2635 and build 168909 on Linux is what AU Rust Down Under | No Decay runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is AU Rust Down Under | No Decay online, and how reliable is it?

Right now AU Rust Down Under | No Decay shows as online. The uptime it reports puts the last restart at about 5 days 12 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is AU Rust Down Under | No Decay located?

The name of AU Rust Down Under | No Decay points to Oceania, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 45.125.247.83:7017 is its address.

Does AU Rust Down Under | No Decay run smoothly?

The last 48 hours brought an average of 115 server fps and a floor of 96. The world held as many as 69,363 entities, buildings and deployables included. Memory use reached 2,960 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include AU Rust Down Under | No Decay?

Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that AU Rust Down Under | No Decay fits. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on AU Rust Down Under | No Decay mean?

The game's server browser reads the tags AU Rust Down Under | No Decay publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join AU Rust Down Under | No Decay?

Enter client.connect 45.125.247.83:7017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.