Merch's test server
Offline 45.113.94.48:28015 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC35d ago | 1° | – | running | 1 |
| Tue 22 Sep, 11:15 UTC35d ago | 1° | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC38d ago | 1° | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC39d ago | 1° | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC41d ago | 1° | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC42d ago | 1° | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC43d ago | 1° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Merch's test server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Merch's test server?
No next wipe can be predicted: Merch's test server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 34 days 21 hours ago.
Player counts
How busy is Merch's test server?
The last time Merch's test server was seen was 34 days ago, and it is offline now.
How does Merch's test server rank against other Rust servers?
The top 70% of ranked servers includes Merch's test server, at #15,360 for player hours over the last seven days. Ranked against other quad servers, it comes in at #615.
Map and rules
Which map does Merch's test server run?
A procedural map of size 4,000 with seed 579120958, generated by the game, runs on Merch's test server. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Merch's test server?
No gather rate appears in the name Merch's test server. 4 players is the maximum group size (quad). survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Merch's test server run?
The build on Merch's test server is Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Merch's test server online, and how reliable is it?
Merch's test server is down just now; the last sighting was 34 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Merch's test server located?
No region is published by Merch's test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 45.113.94.48:28015.
Tags
Which Rust Heatmap lists and filters include Merch's test server?
Modded Rust servers, by live population are the Rust Heatmap lists that Merch's test server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on Merch's test server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts4 (Group limit): A team holds no more than 4; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Merch's test server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Merch's test server?
Press F1 in Rust to open the console, then enter client.connect 45.113.94.48:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.