肝帝|10月16日|2倍|半月清|50%维护
Online EA 43.249.193.239:13020 checked 26m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 6% of all ranked servers, top 24% in EA, and #132 of the trio servers (top 21%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 19 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:40 UTC13d ago | 12° | – | running | 2 |
| Thu 1 Oct, 20:12 UTC FW27d ago | 12° | held half | 13.9 days | 2 |
| Thu 17 Sep, 17:46 UTC41d ago | 14° | halved by day 13 | 14.1 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 肝帝|10月16日|2倍|半月清|50%维护?
At their busiest, its recent wipes averaged 13 players. 19 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 13 it was below half in the wipes that did not hold.
What is the wipe schedule on 肝帝|10月16日|2倍|半月清|50%维护?
The wipe rhythm on 肝帝|10月16日|2倍|半月清|50%维护 is every 4 weeks on Thursday at 16:40 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 13 days 10 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.
Population
How busy is 肝帝|10月16日|2倍|半月清|50%维护?
The current population of 肝帝|10月16日|2倍|半月清|50%维护 is 3, against 100 slots. A seven-day average of 5 players, with a peak of 10. Look at 11:00 UTC for the last 48 hours: that hour averaged 8 players.
How does 肝帝|10月16日|2倍|半月清|50%维护 rank against other Rust servers?
On player hours over the last seven days, 肝帝|10月16日|2倍|半月清|50%维护 is #1,323 globally (top 6%) and #133 in Asia. The trio group puts it at #132.
Map and rules
Which map does 肝帝|10月16日|2倍|半月清|50%维护 run?
肝帝|10月16日|2倍|半月清|50%维护 runs a procedural map of size 4,000 with seed 159921947, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 肝帝|10月16日|2倍|半月清|50%维护?
A gather rate is not given in the name 肝帝|10月16日|2倍|半月清|50%维护. A group can have at most 3 players (trio). The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does 肝帝|10月16日|2倍|半月清|50%维护 run?
The build on 肝帝|10月16日|2倍|半月清|50%维护 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is 肝帝|10月16日|2倍|半月清|50%维护 online, and how reliable is it?
Online now: 肝帝|10月16日|2倍|半月清|50%维护. About 23 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is 肝帝|10月16日|2倍|半月清|50%维护 located?
In Asia, 肝帝|10月16日|2倍|半月清|50%维护 lists itself with the EA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 43.249.193.239:13020.
Does 肝帝|10月16日|2倍|半月清|50%维护 run smoothly?
The last 48 hours brought an average of 72 server fps and a floor of 43. Entities peaked at 143,395, counting buildings, deployables and all the rest of the world. The highest memory use was 3,449 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include 肝帝|10月16日|2倍|半月清|50%维护?
These Rust Heatmap lists include 肝帝|10月16日|2倍|半月清|50%维护: Trio Rust servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on 肝帝|10月16日|2倍|半月清|50%维护 mean?
These are the tags 肝帝|10月16日|2倍|半月清|50%维护 publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The slot count is 100; ts3 (Group limit): A team holds no more than 3; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EA (East Asia): In the server browser it sits under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 肝帝|10月16日|2倍|半月清|50%维护?
To join by console, open it with F1 in Rust and enter client.connect 43.249.193.239:13020. Or press Launch Rust on this page, which connects you through Steam.