Rust Zombie Development | Carbon
Offline 40.160.87.92:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Zombie Development | Carbon?
Drawn from the force wipe, the next wipe on Rust Zombie Development | Carbon is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 49 days 17 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is Rust Zombie Development | Carbon?
Last seen 43 days 17 hours ago, Rust Zombie Development | Carbon is offline at the moment.
How does Rust Zombie Development | Carbon rank against other Rust servers?
Ranked #15,015 on seven-day player hours, Rust Zombie Development | Carbon is in the top – of all ranked servers.
Map and rules
Which map does Rust Zombie Development | Carbon run?
Rust Zombie Development | Carbon runs a procedural map, which the game generates.
What are the rules and settings on Rust Zombie Development | Carbon?
A gather rate is not given in the name Rust Zombie Development | Carbon. Groups can contain up to 8 players, the default in the game. The server runs roleplay, roleplay rules, jobs and towns. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust Zombie Development | Carbon run?
Rust network protocol 2633 and build 162929 on Linux is what Rust Zombie Development | Carbon runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Zombie Development | Carbon online, and how reliable is it?
Last seen 43 days 17 hours ago, Rust Zombie Development | Carbon is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Rust Zombie Development | Carbon located?
A region is not published for Rust Zombie Development | Carbon. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 40.160.87.92:28015.
Tags
Which Rust Heatmap lists and filters include Rust Zombie Development | Carbon?
These Rust Heatmap lists include Rust Zombie Development | Carbon: Rust roleplay servers, Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Rust Zombie Development | Carbon mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^r (Roleplay): Roleplay is the purpose of this server; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags Rust Zombie Development | Carbon publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust Zombie Development | Carbon?
Press F1 in Rust to open the console, then enter client.connect 40.160.87.92:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.