Test265
Offline 39.186.94.142:28025 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test265?
The record of Test265's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 5 hours ago the server made the world it is on now.
Population
How busy is Test265?
Test265 went quiet 6 days 5 hours ago and is offline right now. The average across the last seven days is 0 players.
How does Test265 rank against other Rust servers?
Ranked #15,341 on seven-day player hours, Test265 is in the top 69% of all ranked servers.
Settings and rules
Which map does Test265 run?
A procedural map, generated by the game, runs on Test265.
What are the rules and settings on Test265?
The name Test265 does not specify a gather rate. A group limit is not made public. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test265 run?
Rust network protocol 2583 and build 110006 is the build Test265 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test265 online, and how reliable is it?
Last seen 6 days 5 hours ago, Test265 is offline right now. 0 of 120 hours up over the last 5 full days, which is 0%. It first appears in Rust Heatmap records on 23 October 2026.
Where is Test265 located?
Region code au1, with no region published by Test265. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 39.186.94.142:28025.
Lists and filters
Which Rust Heatmap lists and filters include Test265?
Best Rust community servers are the Rust Heatmap lists that Test265 fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.
What do the server tags on Test265 mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; v2583 (Protocol): To join, run the same version: game protocol 2583; cs110006 (Build): Build 110006; ptrak (Networking): The network layer is RakNet, the game's standard one; $rau1 (Region code): This one carries the region code au1 are the tags Test265 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test265?
Enter client.connect 39.186.94.142:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.