Cross-Eyed Squiggy's x20
Offline 38.31.74.223:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 50% of all ranked servers, and #535 of the quad servers (top 64%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 00:18 UTC7d ago | 1° | – | running | 0 |
| Thu 15 Oct, 20:04 UTC13d ago | 1° | halved by day 4 | 6.2 days | 0 |
| Wed 14 Oct, 00:07 UTC15d ago | 2° | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Cross-Eyed Squiggy's x20?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on Cross-Eyed Squiggy's x20?
The prediction follows its tag, as too few of Cross-Eyed Squiggy's x20's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 7 days 2 hours ago. The tags list a weekly wipe.
Player counts
How busy is Cross-Eyed Squiggy's x20?
Last seen 24 hours ago, Cross-Eyed Squiggy's x20 is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does Cross-Eyed Squiggy's x20 rank against other Rust servers?
Player hours over seven days put Cross-Eyed Squiggy's x20 at #11,115, in the top 50% of ranked servers. Ranked against other quad servers, it comes in at #535.
Settings and rules
Which map does Cross-Eyed Squiggy's x20 run?
A procedural map of size 3,500 with seed 352165132, generated by the game, runs on Cross-Eyed Squiggy's x20. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Cross-Eyed Squiggy's x20?
20x gather is what Cross-Eyed Squiggy's x20 advertises in its name. Player groups are capped at 4 (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Cross-Eyed Squiggy's x20 run?
The build on Cross-Eyed Squiggy's x20 is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Cross-Eyed Squiggy's x20 online, and how reliable is it?
Offline at the moment: Cross-Eyed Squiggy's x20 was last seen 24 hours ago. Its reported uptime dates the last restart to about 2 hours ago. It was up 39 of 168 hours across the last 7 full days, or 23% of the time. It first appears in Rust Heatmap records on 13 October 2026.
Where is Cross-Eyed Squiggy's x20 located?
No region is published by Cross-Eyed Squiggy's x20. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 38.31.74.223:28015.
Does Cross-Eyed Squiggy's x20 run smoothly?
The last 48 hours brought an average of 62 server fps and a floor of 55. The world held as many as 76,757 entities, buildings and deployables included. At its peak it held 2,124 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Cross-Eyed Squiggy's x20?
Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Cross-Eyed Squiggy's x20 fits. Filtering the list by Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x brings it up.
What do the server tags on Cross-Eyed Squiggy's x20 mean?
These are the tags Cross-Eyed Squiggy's x20 publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Cross-Eyed Squiggy's x20?
Press F1 in Rust to open the console, then enter client.connect 38.31.74.223:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
