Rust HeatmapInfrared · players
IR live Players74,551 Servers11,749 Warm3,731 Fresh wipes · 3h140 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–4° · slots

RustFightScenario dev

Offline 37.65.175.124:28015 checked 38d ago

Sp1 · players now 0/ 4
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,412
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 38d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
674 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
432 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
40 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
52 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
228 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
135 / 175

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on RustFightScenario dev?

Its rhythm cannot yet be told: too few of RustFightScenario dev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 53 days 11 hours ago the server made the world it is on now.

Player counts

How busy is RustFightScenario dev?

Last seen 38 days 23 hours ago, RustFightScenario dev is offline at the moment.

How does RustFightScenario dev rank against other Rust servers?

Player hours over seven days put RustFightScenario dev at #15,412, in the top – of ranked servers.

Settings and rules

Which map does RustFightScenario dev run?

RustFightScenario dev runs a procedural map, which the game generates.

What are the rules and settings on RustFightScenario dev?

The name RustFightScenario dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does RustFightScenario dev run?

Rust network protocol 2633 and build 163207 on Windows is what RustFightScenario dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RustFightScenario dev online, and how reliable is it?

RustFightScenario dev is down just now; the last sighting was 38 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 September 2026.

Where is RustFightScenario dev located?

No region is published by RustFightScenario dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 37.65.175.124:28015.

Lists and filters

Which Rust Heatmap lists and filters include RustFightScenario dev?

Best Rust community servers are the Rust Heatmap lists that RustFightScenario dev fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustFightScenario dev mean?

These are the tags RustFightScenario dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RustFightScenario dev?

Enter client.connect 37.65.175.124:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp4
Max players Slot count: 4.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163207
Build Build 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.