Rust HeatmapInfrared · players
IR live Players47,275 Servers11,713 Warm3,205 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

RustyForgeStaging

Offline 37.55.164.224:28015 checked 10d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,561
rank
top 62%
29d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct20 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 29 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 10:48 UTC29d ago 1 – running 0
Thu 17 Sep, 12:52 UTC41d ago 1 held half 11.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
241 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
163 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 292 on average
28 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 291 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
36 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
47 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustyForgeStaging?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RustyForgeStaging?

RustyForgeStaging has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 29 days 13 hours ago the server made the world it is on now.

Population

How busy is RustyForgeStaging?

RustyForgeStaging went quiet 10 days 13 hours ago and is offline right now.

How does RustyForgeStaging rank against other Rust servers?

Ranked #13,561 on seven-day player hours, RustyForgeStaging is in the top 62% of all ranked servers.

Settings and rules

Which map does RustyForgeStaging run?

A procedural map, generated by the game, runs on RustyForgeStaging.

What are the rules and settings on RustyForgeStaging?

No gather rate appears in the name RustyForgeStaging. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does RustyForgeStaging run?

Rust network protocol 2635 and build 168330 is the build RustyForgeStaging runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is RustyForgeStaging online, and how reliable is it?

Offline at the moment: RustyForgeStaging was last seen 10 days 13 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 September 2026.

Where is RustyForgeStaging located?

A region is not published for RustyForgeStaging. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.55.164.224:28015.

Tags

Which Rust Heatmap lists and filters include RustyForgeStaging?

These Rust Heatmap lists include RustyForgeStaging: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustyForgeStaging mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168330 (Build): This build is 168330; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags RustyForgeStaging publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join RustyForgeStaging?

Enter client.connect 37.55.164.224:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168330,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168330
Build This build is 168330.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.