testserver
Offline 37.39.192.159:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on testserver?
The record of testserver's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 5 hours ago.
Player counts
How busy is testserver?
The last time testserver was seen was 8 days 1 hours ago, and it is offline now.
How does testserver rank against other Rust servers?
Ranked #13,155 on seven-day player hours, testserver is in the top 59% of all ranked servers.
Map and rules
Which map does testserver run?
testserver runs a procedural map, which the game generates.
What are the rules and settings on testserver?
The name testserver does not specify a gather rate. 5 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does testserver run?
The build on testserver is Rust network protocol 2634 and build 167058, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is testserver online, and how reliable is it?
Offline at the moment: testserver was last seen 8 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is testserver located?
Nothing about a region comes from testserver. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 37.39.192.159:28015.
Tags
Which Rust Heatmap lists and filters include testserver?
The Rust Heatmap lists that testserver fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on testserver mean?
The game's server browser reads the tags testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts5 (Group limit): A team holds no more than 5; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167058 (Build): The game build here is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join testserver?
Press F1 in Rust to open the console, then enter client.connect 37.39.192.159:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.