testserver
Offline 37.37.139.160:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on testserver?
The record of testserver's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days ago.
Player counts
How busy is testserver?
The last time testserver was seen was 17 days 1 hours ago, and it is offline now.
How does testserver rank against other Rust servers?
Player hours over seven days put testserver at #13,351, in the top 61% of ranked servers.
Settings and rules
Which map does testserver run?
The game generates the procedural map on testserver.
What are the rules and settings on testserver?
No gather rate appears in the name testserver. The group limit is 5 players. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does testserver run?
Rust network protocol 2634 and build 167058 is the build testserver runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is testserver online, and how reliable is it?
testserver is down just now; the last sighting was 17 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 12 October 2026.
Where is testserver located?
No region is published by testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 37.37.139.160:28015.
Tags
Which Rust Heatmap lists and filters include testserver?
The Rust Heatmap lists that testserver fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on testserver mean?
These are the tags testserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts5 (Group limit): A team holds no more than 5; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): The game build here is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join testserver?
To join by console, open it with F1 in Rust and enter client.connect 37.37.139.160:28015. Or press Launch Rust on this page, which connects you through Steam.