Waterworld
Online EU 37.26.136.61:28115 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:12 UTC16h ago | – | – | running | 0 |
| Tue 20 Oct, 16:19 UTC8d ago | 1° | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Waterworld?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Waterworld?
Its tag guides the prediction because Waterworld's wipe record is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 16 hours ago. Its tags state a wipe every two weeks.
Player counts
How busy is Waterworld?
Waterworld currently has 0 of its 100 slots filled. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Waterworld rank against other Rust servers?
Seven-day player hours place Waterworld at #13,106, in the top 59% of ranked servers; within Europe it is #2,446.
Rules and settings
Which map does Waterworld run?
A procedural map of size 2,500 with seed 1337, generated by the game, runs on Waterworld. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Moldova_X1000.
What are the rules and settings on Waterworld?
The name Waterworld does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Waterworld run?
Rust network protocol 2635 and build 168909 on Windows is what Waterworld runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Waterworld online, and how reliable is it?
The server is up at the moment: Waterworld is online. About 11 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 19 October 2026.
Where is Waterworld located?
The EU tag is how Waterworld lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 37.26.136.61:28115 is its address.
Does Waterworld run smoothly?
Average server fps over the last 48 hours was 64; it never dropped below 46. Entities peaked at 49,715, counting buildings, deployables and all the rest of the world. Memory use reached 3,163 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Waterworld?
These Rust Heatmap lists include Waterworld: EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on Waterworld mean?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags Waterworld publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Waterworld?
Press F1 in Rust to open the console, then enter client.connect 37.26.136.61:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.