DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS
Online 37.244.237.248:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:04 UTC15d ago | 1° | – | running | 0 |
| Thu 8 Oct, 20:35 UTC20d ago | 2° | halved by day 1 | 4.6 days | 0 |
| Fri 2 Oct, 12:26 UTC26d ago | 2° | held half | 6.3 days | 1 |
| Thu 1 Oct, 17:35 UTC FW27d ago | 2° | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
The prediction follows its tag, as too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 6 days 9 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.
Player counts
How busy is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
The current population of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is 0, against 100 slots. A seven-day average of 0 players, with a peak of 2.
How does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS rank against other Rust servers?
The top 35% of ranked servers includes DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, at #7,785 for player hours over the last seven days.
Map and rules
Which map does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs a procedural map of size 3,500 with seed 1525560128, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
The name DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS does not specify a gather rate. The group limit is 8 players, which is the game's default. pve is the game mode, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?
The build on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS online, and how reliable is it?
Right now DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS shows as online. The uptime it reports puts the last restart at about 1 minutes ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 30 September 2026.
Where is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS located?
No region is published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 37.244.237.248:28015.
Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run smoothly?
Average server fps over the last 48 hours was 132; it never dropped below 58. Entities peaked at 74,823, counting buildings, deployables and all the rest of the world. At its peak it held 3,078 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the server tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS mean?
These are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Enter client.connect 37.244.237.248:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://deadrop-server.duckdns.org/.
