RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC6d ago | 1° | – | running | 0 |
| Tue 20 Oct, 22:26 UTC8d ago | 0° | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC20d ago | 1° | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC24d ago | 1° | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC24d ago | 1° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RedLava.World | Rust?
Its recent wipes drew an average peak of 1 players. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on RedLava.World | Rust?
Wipes come at irregular times on RedLava.World | Rust, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 13 hours ago the server made the world it is on now.
Player counts
How busy is RedLava.World | Rust?
RedLava.World | Rust currently has 0 of its 50 slots filled. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.
How does RedLava.World | Rust rank against other Rust servers?
Seven-day player hours place RedLava.World | Rust at #9,181, in the top 41% of ranked servers; within Europe it is #2,196.
Map and rules
Which map does RedLava.World | Rust run?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on RedLava.World | Rust. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on RedLava.World | Rust?
The name RedLava.World | Rust does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RedLava.World | Rust run?
The build on RedLava.World | Rust is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RedLava.World | Rust online, and how reliable is it?
The server is up at the moment: RedLava.World | Rust is online. About 3 hours ago is when it last restarted, by its own uptime figure. 144 of 168 hours up over the last 7 full days, which is 86%. The first record of it on Rust Heatmap is 4 October 2026.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 37.221.93.134:29015.
Does RedLava.World | Rust run smoothly?
It averaged 38 server fps over the last 48 hours, with a low of 19. Buildings, deployables and the rest of the world came to as much as 109,657 entities. Memory use reached 2,645 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include RedLava.World | Rust?
The Rust Heatmap lists that RedLava.World | Rust fits are: Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RedLava.World | Rust mean?
These are the tags RedLava.World | Rust publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RedLava.World | Rust?
To join by console, open it with F1 in Rust and enter client.connect 37.221.93.134:29015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://rust.redlava.world/rust.