Rust HeatmapInfrared · players
IR live Players65,278 Servers11,749 Warm3,453 Fresh wipes · 3h195 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,280
rank
top 70%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago 0 – running 0
Thu 1 Oct, 11:15 UTC28d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
69 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 82 on average
238 / 700

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [EU] SINMAS DEV SERVER?

Its recent wipes drew an average peak of 3 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on [EU] SINMAS DEV SERVER?

Wipes come at irregular times on [EU] SINMAS DEV SERVER, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 18 hours ago the server made the world it is on now.

Player counts

How busy is [EU] SINMAS DEV SERVER?

The last time [EU] SINMAS DEV SERVER was seen was 11 days 15 hours ago, and it is offline now.

How does [EU] SINMAS DEV SERVER rank against other Rust servers?

Player hours over seven days put [EU] SINMAS DEV SERVER at #15,280, in the top 70% of ranked servers.

Settings and rules

Which map does [EU] SINMAS DEV SERVER run?

[EU] SINMAS DEV SERVER runs a procedural map of size 3,400 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [EU] SINMAS DEV SERVER?

No gather rate appears in the name [EU] SINMAS DEV SERVER. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does [EU] SINMAS DEV SERVER run?

Rust network protocol 2634 and build 167781 is the build [EU] SINMAS DEV SERVER runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [EU] SINMAS DEV SERVER online, and how reliable is it?

Offline at the moment: [EU] SINMAS DEV SERVER was last seen 11 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [EU] SINMAS DEV SERVER located?

No region tag comes from [EU] SINMAS DEV SERVER, but its name points to Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 37.187.132.91:28115.

Lists and filters

Which Rust Heatmap lists and filters include [EU] SINMAS DEV SERVER?

EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [EU] SINMAS DEV SERVER fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on [EU] SINMAS DEV SERVER mean?

gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags [EU] SINMAS DEV SERVER publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [EU] SINMAS DEV SERVER?

To join by console, open it with F1 in Rust and enter client.connect 37.187.132.91:28115. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://sinmas.eu.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players Slot count: 0.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build This build is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.