common
Offline 37.153.36.135:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 06:28 UTC13d ago | 1° | – | running | 1 |
| Sun 11 Oct, 01:39 UTC18d ago | 1° | held half | 4.2 days | 0 |
| Tue 22 Sep, 05:33 UTC36d ago | 1° | halved by day 1 | 18.8 days | 0 |
| Sat 19 Sep, 05:21 UTC39d ago | 1° | halved by day 1 | 3 days | 0 |
| Mon 14 Sep, 08:11 UTC44d ago | 1° | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on common?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 25% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on common?
No next wipe can be predicted: common wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 13 days 21 hours ago.
Player counts
How busy is common?
common went quiet 5 days 17 hours ago and is offline right now. The average across the last seven days is 0 players.
How does common rank against other Rust servers?
Player hours over seven days put common at #15,358, in the top 69% of ranked servers.
Map and rules
Which map does common run?
The map on common is procedural, size 4,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on common?
The name common does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does common run?
The build on common is Rust network protocol 2634 and build 167398, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is common online, and how reliable is it?
Offline at the moment: common was last seen 5 days 17 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 14 September 2026.
Where is common located?
No region is published by common. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 37.153.36.135:28015 is its address.
Tags
Which Rust Heatmap lists and filters include common?
These Rust Heatmap lists include common: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on common mean?
The game's server browser reads the tags common publishes: gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join common?
To join by console, open it with F1 in Rust and enter client.connect 37.153.36.135:28015. Or press Launch Rust on this page, which connects you through Steam.