Rust HeatmapInfrared · players
IR live Players83,167 Servers11,844 Warm3,755 Fresh wipes · 3h280 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–80° · slots

Good Neighbors Bad Neighbors

Offline 37.114.56.37:27031 checked 19d ago

Sp1 · players now 0/ 80
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,846
rank
top 72%
27d ago
last wipe
no schedule published
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 19d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
524 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
422 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
179 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
57 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
249 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
331 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Good Neighbors Bad Neighbors?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Good Neighbors Bad Neighbors?

A single monthly wipe, the force wipe, is all Good Neighbors Bad Neighbors runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 27 days 20 hours ago the server made the world it is on now.

Population

How busy is Good Neighbors Bad Neighbors?

Good Neighbors Bad Neighbors went quiet 19 days 1 hours ago and is offline right now.

How does Good Neighbors Bad Neighbors rank against other Rust servers?

Player hours over seven days put Good Neighbors Bad Neighbors at #15,846, in the top 72% of ranked servers.

Settings and rules

Which map does Good Neighbors Bad Neighbors run?

A procedural map, generated by the game, runs on Good Neighbors Bad Neighbors.

What are the rules and settings on Good Neighbors Bad Neighbors?

The name Good Neighbors Bad Neighbors does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Good Neighbors Bad Neighbors run?

Rust network protocol 2634 and build 167398 on Linux is what Good Neighbors Bad Neighbors runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Good Neighbors Bad Neighbors online, and how reliable is it?

Good Neighbors Bad Neighbors is down just now; the last sighting was 19 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Good Neighbors Bad Neighbors located?

Nothing about a region comes from Good Neighbors Bad Neighbors. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 37.114.56.37:27031 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Good Neighbors Bad Neighbors?

The Rust Heatmap lists that Good Neighbors Bad Neighbors fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Good Neighbors Bad Neighbors mean?

The game's server browser reads the tags Good Neighbors Bad Neighbors publishes: gmrust (Game mode): Survival in the standard Rust form; mp80 (Max players): The slot count is 80; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Good Neighbors Bad Neighbors?

To join by console, open it with F1 in Rust and enter client.connect 37.114.56.37:27031. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp80,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp80
Max players The slot count is 80.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.