HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 3d 18h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC17d ago | 0° | – | running | 0 |
| Sun 20 Sep, 00:44 UTC38d ago | 0° | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on HGNetworks Rust Server (In Dev)?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
The wipe rhythm on HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Due on Sunday 1 November at 00:37 UTC: the next wipe. The world in play now was made 17 days 5 hours ago. A fortnightly wipe is listed in the tags.
Population
How busy is HGNetworks Rust Server (In Dev)?
The current population of HGNetworks Rust Server (In Dev) is 0, against 50 slots. The average across the last seven days is 0 players.
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
The top 69% of ranked servers includes HGNetworks Rust Server (In Dev), at #15,419 for player hours over the last seven days.
Map and rules
Which map does HGNetworks Rust Server (In Dev) run?
HGNetworks Rust Server (In Dev) runs a procedural map of size 2,200 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on HGNetworks Rust Server (In Dev)?
The name HGNetworks Rust Server (In Dev) does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does HGNetworks Rust Server (In Dev) run?
The build on HGNetworks Rust Server (In Dev) is Rust network protocol 2635 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
The server is up at the moment: HGNetworks Rust Server (In Dev) is online. About 3 days 3 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is HGNetworks Rust Server (In Dev) located?
A region is not published for HGNetworks Rust Server (In Dev). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 31.97.14.111:28015.
Does HGNetworks Rust Server (In Dev) run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 24. Buildings, deployables and the rest of the world came to as much as 21,220 entities. At its peak it held 1,755 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include HGNetworks Rust Server (In Dev)?
The Rust Heatmap lists that HGNetworks Rust Server (In Dev) fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on HGNetworks Rust Server (In Dev) mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags HGNetworks Rust Server (In Dev) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join HGNetworks Rust Server (In Dev)?
Enter client.connect 31.97.14.111:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.