Rust HeatmapInfrared · players
IR live Players34,753 Servers11,600 Warm2,904 Fresh wipes · 3h68 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 11m ago

biweekly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 07:00flare: a wipe in that hourWed 04:00
0
7-day average
peak –
#15,419
rank
top 69%
17d ago
last wipe
biweekly schedule
3d 18h
next wipe
Sun 1 Nov, 00:37 UTC
UTC checked 11m ago

Li2Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 18h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

3d 18h
Sun 1 Nov, 00:37 UTC
8d 12h
Thu 5 Nov, 19:00 UTC
FW
24d 18h
Sun 22 Nov, 00:37 UTC
36d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 38 on average
36 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
5 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
3 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 7 on average
1 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
2 / 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
2 / 20

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on HGNetworks Rust Server (In Dev)?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on HGNetworks Rust Server (In Dev)?

The wipe rhythm on HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Due on Sunday 1 November at 00:37 UTC: the next wipe. The world in play now was made 17 days 5 hours ago. A fortnightly wipe is listed in the tags.

Population

How busy is HGNetworks Rust Server (In Dev)?

The current population of HGNetworks Rust Server (In Dev) is 0, against 50 slots. The average across the last seven days is 0 players.

How does HGNetworks Rust Server (In Dev) rank against other Rust servers?

The top 69% of ranked servers includes HGNetworks Rust Server (In Dev), at #15,419 for player hours over the last seven days.

Map and rules

Which map does HGNetworks Rust Server (In Dev) run?

HGNetworks Rust Server (In Dev) runs a procedural map of size 2,200 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on HGNetworks Rust Server (In Dev)?

The name HGNetworks Rust Server (In Dev) does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does HGNetworks Rust Server (In Dev) run?

The build on HGNetworks Rust Server (In Dev) is Rust network protocol 2635 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is HGNetworks Rust Server (In Dev) online, and how reliable is it?

The server is up at the moment: HGNetworks Rust Server (In Dev) is online. About 3 days 3 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.

Where is HGNetworks Rust Server (In Dev) located?

A region is not published for HGNetworks Rust Server (In Dev). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 31.97.14.111:28015.

Does HGNetworks Rust Server (In Dev) run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 24. Buildings, deployables and the rest of the world came to as much as 21,220 entities. At its peak it held 1,755 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include HGNetworks Rust Server (In Dev)?

The Rust Heatmap lists that HGNetworks Rust Server (In Dev) fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on HGNetworks Rust Server (In Dev) mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags HGNetworks Rust Server (In Dev) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join HGNetworks Rust Server (In Dev)?

Enter client.connect 31.97.14.111:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.