Rust HeatmapInfrared · players
IR live Players85,272 Servers11,802 Warm3,898 Fresh wipes · 3h170 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Kavkaz Testing

Offline 31.76.51.111:28015 checked 39d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,478
rank
top 70%
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 39d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 545 on average
674 / 750
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
487 / 500
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 305 on average
48 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 305 on average
60 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 267 on average
164 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 263 on average
217 / 250

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Kavkaz Testing?

The record of Kavkaz Testing's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 53 days ago.

Player counts

How busy is Kavkaz Testing?

The last time Kavkaz Testing was seen was 39 days 21 hours ago, and it is offline now.

How does Kavkaz Testing rank against other Rust servers?

Player hours over seven days put Kavkaz Testing at #15,478, in the top 70% of ranked servers.

Map and rules

Which map does Kavkaz Testing run?

A procedural map of size 1,200 with seed 12345, generated by the game, runs on Kavkaz Testing. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Kavkaz Testing?

The name Kavkaz Testing does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Kavkaz Testing run?

The build on Kavkaz Testing is Rust network protocol 2633 and build 163207, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Kavkaz Testing online, and how reliable is it?

Kavkaz Testing is down just now; the last sighting was 39 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Kavkaz Testing located?

A region is not published for Kavkaz Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 31.76.51.111:28015.

Lists and filters

Which Rust Heatmap lists and filters include Kavkaz Testing?

Best Rust community servers are the Rust Heatmap lists that Kavkaz Testing fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Kavkaz Testing mean?

The game's server browser reads the tags Kavkaz Testing publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Kavkaz Testing?

To join by console, open it with F1 in Rust and enter client.connect 31.76.51.111:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163207
Build The game build here is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.