Test Server (by magic)
Offline 31.7.57.155:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Sunday 1 November, 18:39 UTC, in 3d 22h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test Server (by magic)?
Drawn from weekly: 7 days after its last wipe, the next wipe on Test Server (by magic) is an estimate. Sunday 1 November at 18:39 UTC is when its next wipe is due. 3 days 1 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Population
How busy is Test Server (by magic)?
The last time Test Server (by magic) was seen was 2 days 3 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Test Server (by magic) rank against other Rust servers?
The top 69% of ranked servers includes Test Server (by magic), at #15,323 for player hours over the last seven days.
Rules and settings
Which map does Test Server (by magic) run?
The game generates the procedural map on Test Server (by magic).
What are the rules and settings on Test Server (by magic)?
No gather rate appears in the name Test Server (by magic). The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test Server (by magic) run?
The build on Test Server (by magic) is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test Server (by magic) online, and how reliable is it?
Test Server (by magic) is down just now; the last sighting was 2 days 3 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. It first appears in Rust Heatmap records on 26 October 2026.
Where is Test Server (by magic) located?
Nothing about a region comes from Test Server (by magic). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 31.7.57.155:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Test Server (by magic)?
These Rust Heatmap lists include Test Server (by magic): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on Test Server (by magic) mean?
gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): The slot count is 150; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Test Server (by magic) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Test Server (by magic)?
Press F1 in Rust to open the console, then enter client.connect 31.7.57.155:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.