Local protocol reference
Offline 31.208.58.48:28031 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:28 UTC22d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local protocol reference?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Local protocol reference?
Local protocol reference has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 14 hours ago.
Player counts
How busy is Local protocol reference?
Local protocol reference went quiet 22 days 14 hours ago and is offline right now.
How does Local protocol reference rank against other Rust servers?
The top 72% of ranked servers includes Local protocol reference, at #15,966 for player hours over the last seven days.
Rules and settings
Which map does Local protocol reference run?
The game generates the procedural map on Local protocol reference.
What are the rules and settings on Local protocol reference?
A gather rate is not given in the name Local protocol reference. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Local protocol reference run?
Rust network protocol 2634 and build 166652 on Linux is what Local protocol reference runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local protocol reference online, and how reliable is it?
Local protocol reference is down just now; the last sighting was 22 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 6 October 2026.
Where is Local protocol reference located?
A region is not published for Local protocol reference. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 31.208.58.48:28031 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local protocol reference?
These Rust Heatmap lists include Local protocol reference: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local protocol reference mean?
These are the tags Local protocol reference publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptsw (Networking): Traffic goes over the network layer 'sw'; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local protocol reference?
To join by console, open it with F1 in Rust and enter client.connect 31.208.58.48:28031. Or press Launch Rust on this page, which connects you through Steam.