Rust HeatmapInfrared · players
IR live Players41,069 Servers11,703 Warm3,025 Fresh wipes · 3h98 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–54° · slots

54 INFINITY

Offline 31.186.54.181:28015 checked 2d ago

Sp1 · players now 0/ 54
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#14,336
rank
top 64%
15d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct23 Oct26 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:54 UTC15d ago 1 – running 1
Sun 11 Oct, 10:46 UTC17d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
196 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
119 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
23 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
11 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
23 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
28 / 225

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 54 INFINITY?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on 54 INFINITY?

Its rhythm cannot yet be told: too few of 54 INFINITY's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 11 hours ago.

Population

How busy is 54 INFINITY?

Last seen 2 days 11 hours ago, 54 INFINITY is offline at the moment. The average across the last seven days is 0 players; the peak reached 1.

How does 54 INFINITY rank against other Rust servers?

Ranked #14,336 on seven-day player hours, 54 INFINITY is in the top 64% of all ranked servers.

Map and rules

Which map does 54 INFINITY run?

54 INFINITY runs a procedural map of size 3,000 with seed 1627336182, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on 54 INFINITY?

The name 54 INFINITY does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does 54 INFINITY run?

Rust network protocol 2635 and build 168909 is the build 54 INFINITY runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is 54 INFINITY online, and how reliable is it?

Last seen 2 days 11 hours ago, 54 INFINITY is offline right now. It was up 18 of 168 hours across the last 7 full days, or 11% of the time. The first record of it on Rust Heatmap is 11 October 2026.

Where is 54 INFINITY located?

Nothing about a region comes from 54 INFINITY. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 31.186.54.181:28015.

Lists and filters

Which Rust Heatmap lists and filters include 54 INFINITY?

These Rust Heatmap lists include 54 INFINITY: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on 54 INFINITY mean?

The game's server browser reads the tags 54 INFINITY publishes: gmrust (Game mode): Survival in the standard Rust form; mp54 (Max players): Slot count: 54; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join 54 INFINITY?

To join by console, open it with F1 in Rust and enter client.connect 31.186.54.181:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp54,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp54
Max players Slot count: 54.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.