54 INFINITY
Offline 31.186.54.181:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:54 UTC15d ago | 1° | – | running | 1 |
| Sun 11 Oct, 10:46 UTC17d ago | 1° | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 54 INFINITY?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on 54 INFINITY?
Its rhythm cannot yet be told: too few of 54 INFINITY's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 11 hours ago.
Population
How busy is 54 INFINITY?
Last seen 2 days 11 hours ago, 54 INFINITY is offline at the moment. The average across the last seven days is 0 players; the peak reached 1.
How does 54 INFINITY rank against other Rust servers?
Ranked #14,336 on seven-day player hours, 54 INFINITY is in the top 64% of all ranked servers.
Map and rules
Which map does 54 INFINITY run?
54 INFINITY runs a procedural map of size 3,000 with seed 1627336182, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on 54 INFINITY?
The name 54 INFINITY does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does 54 INFINITY run?
Rust network protocol 2635 and build 168909 is the build 54 INFINITY runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is 54 INFINITY online, and how reliable is it?
Last seen 2 days 11 hours ago, 54 INFINITY is offline right now. It was up 18 of 168 hours across the last 7 full days, or 11% of the time. The first record of it on Rust Heatmap is 11 October 2026.
Where is 54 INFINITY located?
Nothing about a region comes from 54 INFINITY. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 31.186.54.181:28015.
Lists and filters
Which Rust Heatmap lists and filters include 54 INFINITY?
These Rust Heatmap lists include 54 INFINITY: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on 54 INFINITY mean?
The game's server browser reads the tags 54 INFINITY publishes: gmrust (Game mode): Survival in the standard Rust form; mp54 (Max players): Slot count: 54; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 54 INFINITY?
To join by console, open it with F1 in Rust and enter client.connect 31.186.54.181:28015. Or press Launch Rust on this page, which connects you through Steam.