test trainning
Offline 31.129.78.22:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on test trainning?
Its rhythm cannot yet be told: too few of test trainning's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days 22 hours ago.
Population
How busy is test trainning?
Last seen 13 days 21 hours ago, test trainning is offline at the moment.
How does test trainning rank against other Rust servers?
Ranked #13,077 on seven-day player hours, test trainning is in the top 61% of all ranked servers.
Settings and rules
Which map does test trainning run?
A procedural map, generated by the game, runs on test trainning.
What are the rules and settings on test trainning?
The name test trainning does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does test trainning run?
Rust network protocol 2634 and build 167781 is the build test trainning runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is test trainning online, and how reliable is it?
Last seen 13 days 21 hours ago, test trainning is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 October 2026.
Where is test trainning located?
Nothing about a region comes from test trainning. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 31.129.78.22:28015.
Tags
Which Rust Heatmap lists and filters include test trainning?
The Rust Heatmap lists that test trainning fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on test trainning mean?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags test trainning publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join test trainning?
To join by console, open it with F1 in Rust and enter client.connect 31.129.78.22:28015. Or press Launch Rust on this page, which connects you through Steam.