RedLava.World | Rust
Offline EU 3.27.38.18:29015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RedLava.World | Rust?
The record of RedLava.World | Rust's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 15 hours ago.
Player counts
How busy is RedLava.World | Rust?
The last time RedLava.World | Rust was seen was 24 days 5 hours ago, and it is offline now.
How does RedLava.World | Rust rank against other Rust servers?
On player hours over the last seven days, RedLava.World | Rust is #15,989 globally (top 71%) and #2,493 in Europe.
Map and rules
Which map does RedLava.World | Rust run?
The map on RedLava.World | Rust is procedural, size 3,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RedLava.World | Rust?
A gather rate is not given in the name RedLava.World | Rust. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2634 and build 166652 is the build RedLava.World | Rust runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RedLava.World | Rust online, and how reliable is it?
RedLava.World | Rust is down just now; the last sighting was 24 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 3.27.38.18:29015.
Tags
Which Rust Heatmap lists and filters include RedLava.World | Rust?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that RedLava.World | Rust fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RedLava.World | Rust mean?
These are the tags RedLava.World | Rust publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RedLava.World | Rust?
Press F1 in Rust to open the console, then enter client.connect 3.27.38.18:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://redlava.world.