Dying Light PvE
Offline 24.66.56.92:28018 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Dying Light PvE?
Dying Light PvE has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 46 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Dying Light PvE?
Last seen 42 days 6 hours ago, Dying Light PvE is offline at the moment.
How does Dying Light PvE rank against other Rust servers?
Ranked #15,523 on seven-day player hours, Dying Light PvE is in the top – of all ranked servers.
Settings and rules
What are the rules and settings on Dying Light PvE?
A gather rate is not given in the name Dying Light PvE. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Dying Light PvE run?
The build on Dying Light PvE is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dying Light PvE online, and how reliable is it?
Offline at the moment: Dying Light PvE was last seen 42 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.
Where is Dying Light PvE located?
No region is published by Dying Light PvE. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 24.66.56.92:28018.
Tags
Which Rust Heatmap lists and filters include Dying Light PvE?
These Rust Heatmap lists include Dying Light PvE: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Dying Light PvE mean?
The game's server browser reads the tags Dying Light PvE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Dying Light PvE?
Enter client.connect 24.66.56.92:28018 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.