<SERVER_NAME>
Offline 24.171.68.3:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20 UTC FW26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on <SERVER_NAME>?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on <SERVER_NAME>?
A single monthly wipe, the force wipe, is all <SERVER_NAME> runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 26 days 7 hours ago.
Player counts
How busy is <SERVER_NAME>?
The last time <SERVER_NAME> was seen was 10 days 6 hours ago, and it is offline now.
How does <SERVER_NAME> rank against other Rust servers?
The top 70% of ranked servers includes <SERVER_NAME>, at #15,330 for player hours over the last seven days.
Rules and settings
Which map does <SERVER_NAME> run?
<SERVER_NAME> runs a procedural map, which the game generates.
What are the rules and settings on <SERVER_NAME>?
No gather rate appears in the name <SERVER_NAME>. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does <SERVER_NAME> run?
Rust network protocol 2634 and build 167781 is the build <SERVER_NAME> runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is <SERVER_NAME> online, and how reliable is it?
<SERVER_NAME> is down just now; the last sighting was 10 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is <SERVER_NAME> located?
Nothing about a region comes from <SERVER_NAME>. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 24.171.68.3:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include <SERVER_NAME>?
Best Rust community servers are the Rust Heatmap lists that <SERVER_NAME> fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on <SERVER_NAME> mean?
These are the tags <SERVER_NAME> publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join <SERVER_NAME>?
Press F1 in Rust to open the console, then enter client.connect 24.171.68.3:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.