FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC11d ago | 3° | – | running | 0 |
| Fri 2 Oct, 00:54 UTC26d ago | 2° | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC40d ago | 2° | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 12 it was below half in the wipes that did not hold.
What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?
Wipes come at irregular times on FaceFirst Events|SkillTree|NPCRaids, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 11 days 19 hours ago.
Population
How busy is FaceFirst Events|SkillTree|NPCRaids?
The current population of FaceFirst Events|SkillTree|NPCRaids is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 1.
How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?
Player hours over seven days put FaceFirst Events|SkillTree|NPCRaids at #9,095, in the top 41% of ranked servers.
Rules and settings
Which map does FaceFirst Events|SkillTree|NPCRaids run?
A procedural map of size 4,250 with seed 2135006930, generated by the game, runs on FaceFirst Events|SkillTree|NPCRaids. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?
The name FaceFirst Events|SkillTree|NPCRaids does not specify a gather rate. The group limit is 8 players, which is the game's default. pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does FaceFirst Events|SkillTree|NPCRaids run?
Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?
Online now: FaceFirst Events|SkillTree|NPCRaids. Its reported uptime dates the last restart to about 4 minutes ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is FaceFirst Events|SkillTree|NPCRaids located?
No region is published by FaceFirst Events|SkillTree|NPCRaids. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 24.156.98.17:28015 is its address.
Does FaceFirst Events|SkillTree|NPCRaids run smoothly?
Average server fps over the last 48 hours was 113; it never dropped below 85. Entities peaked at 121,683, counting buildings, deployables and all the rest of the world. The highest memory use was 4,020 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include FaceFirst Events|SkillTree|NPCRaids?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that FaceFirst Events|SkillTree|NPCRaids fits. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?
The game's server browser reads the tags FaceFirst Events|SkillTree|NPCRaids publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join FaceFirst Events|SkillTree|NPCRaids?
To join by console, open it with F1 in Rust and enter client.connect 24.156.98.17:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://facefirstgaming.com.
