:thinking:
Offline 24.134.191.89:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:33 UTC7d ago | 1° | – | running | 0 |
| Mon 12 Oct, 20:48 UTC16d ago | 1° | halved by day 1 | 8.9 days | 0 |
| Thu 8 Oct, 13:40 UTC20d ago | 1° | – | 4.3 days | 0 |
| Thu 1 Oct, 22:40 UTC FW27d ago | 0° | – | 6.6 days | 0 |
| Thu 1 Oct, 06:41 UTC27d ago | 0° | – | 0.7 days | 0 |
| Wed 30 Sep, 22:26 UTC28d ago | 0° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on :thinking:?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on :thinking:?
There is no next wipe to predict on :thinking:, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 4 hours ago the server made the world it is on now.
Player counts
How busy is :thinking:?
:thinking: went quiet 6 days 16 hours ago and is offline right now. The average across the last seven days is 0 players.
How does :thinking: rank against other Rust servers?
Ranked #15,344 on seven-day player hours, :thinking: is in the top 69% of all ranked servers.
Settings and rules
What are the rules and settings on :thinking:?
A gather rate is not given in the name :thinking:. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does :thinking: run?
Rust network protocol 2634 and build 167295 on Windows is what :thinking: runs. Steam updates your game for you, and the protocol has to match for you to join.
Is :thinking: online, and how reliable is it?
Last seen 6 days 16 hours ago, :thinking: is offline right now. 13 of 168 hours up over the last 7 full days, which is 8%. It first appears in Rust Heatmap records on 30 September 2026.
Where is :thinking: located?
Nothing about a region comes from :thinking:. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 24.134.191.89:28015.
Lists and filters
Which Rust Heatmap lists and filters include :thinking:?
The Rust Heatmap lists that :thinking: fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on :thinking: mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167295 (Build): Build 167295; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags :thinking: publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join :thinking:?
Press F1 in Rust to open the console, then enter client.connect 24.134.191.89:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.