RT 66
Online 23.109.125.115:20276 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RT 66?
Drawn from the force wipe, the next wipe on RT 66 is an estimate. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 14 days 19 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is RT 66?
The current population of RT 66 is 0, against 75 slots. A seven-day average of 0 players.
How does RT 66 rank against other Rust servers?
The top 69% of ranked servers includes RT 66, at #15,344 for player hours over the last seven days.
Settings and rules
Which map does RT 66 run?
The map on RT 66 is procedural, size 3,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RT 66?
No gather rate appears in the name RT 66. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RT 66 run?
The build on RT 66 is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RT 66 online, and how reliable is it?
Right now RT 66 shows as online. The uptime it reports puts the last restart at about 7 days 1 hours ago. It was up 143 of 144 hours across the last 6 full days, or 99% of the time. It first appears in Rust Heatmap records on 22 October 2026.
Where is RT 66 located?
Nothing about a region comes from RT 66. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 23.109.125.115:20276.
Does RT 66 run smoothly?
It averaged 212 server fps over the last 48 hours, with a low of 185. The world held as many as 48,242 entities, buildings and deployables included. At its peak it held 4,156 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include RT 66?
Modded Rust servers, by live population are the Rust Heatmap lists that RT 66 fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RT 66 mean?
These are the tags RT 66 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): This server has 75 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RT 66?
To join by console, open it with F1 in Rust and enter client.connect 23.109.125.115:20276. Or press Launch Rust on this page, which connects you through Steam.