RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 52% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RnC 2 | Experimental?
An estimate from the force wipe gives RnC 2 | Experimental's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 15 days 17 hours ago. The tags declare one wipe every two weeks.
Player counts
How busy is RnC 2 | Experimental?
Of 30 slots on RnC 2 | Experimental, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does RnC 2 | Experimental rank against other Rust servers?
Top 52% of ranked servers and #465 in Asia: that is RnC 2 | Experimental at #11,479 for player hours over seven days.
Map and rules
Which map does RnC 2 | Experimental run?
The map on RnC 2 | Experimental is procedural, size 3,500 with seed 6480561, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RnC 2 | Experimental?
A gather rate is not given in the name RnC 2 | Experimental. 10 players is the cap for groups. The server runs roleplay, roleplay rules, jobs and towns. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RnC 2 | Experimental run?
The build on RnC 2 | Experimental is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RnC 2 | Experimental online, and how reliable is it?
Right now RnC 2 | Experimental shows as online. The uptime it reports puts the last restart at about 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 October 2026.
Where is RnC 2 | Experimental located?
In Asia, RnC 2 | Experimental lists itself with the EA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 23.106.54.134:28025.
Does RnC 2 | Experimental run smoothly?
It averaged 108 server fps over the last 48 hours, with a low of 11. Entities peaked at 69,442, counting buildings, deployables and all the rest of the world. At its peak it held 1,926 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include RnC 2 | Experimental?
These Rust Heatmap lists include RnC 2 | Experimental: Rust roleplay servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks brings it up.
What do the server tags on RnC 2 | Experimental mean?
The game's server browser reads the tags RnC 2 | Experimental publishes: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): Slot count: 30; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): In the server browser it sits under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RnC 2 | Experimental?
To join by console, open it with F1 in Rust and enter client.connect 23.106.54.134:28025. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://discord.com/invite/hTzDrZTVab.