Rust HeatmapInfrared · players
IR live Players104,335 Servers11,883 Warm3,951 Fresh wipes · 3h530 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–500° · slots

Procedural Map

Offline 223.73.123.238:28015 checked 3d ago

Sp1 · players now 1/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#6,094
rank
top 27%
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 3d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:54 UTC4d ago 1 – running 1
Sat 17 Oct, 02:59 UTC12d ago 1 held half 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
303 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
394 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
952 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
42 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
981 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Procedural Map?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Procedural Map?

Procedural Map has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 14 hours ago.

Player counts

How busy is Procedural Map?

Procedural Map went quiet 3 days 3 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1.

How does Procedural Map rank against other Rust servers?

The top 27% of ranked servers includes Procedural Map, at #6,094 for player hours over the last seven days.

Rules and settings

Which map does Procedural Map run?

A procedural map, generated by the game, runs on Procedural Map.

What are the rules and settings on Procedural Map?

No gather rate appears in the name Procedural Map. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Procedural Map run?

Rust network protocol 2635 and build 169075 is the build Procedural Map runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Procedural Map online, and how reliable is it?

Offline at the moment: Procedural Map was last seen 3 days 3 hours ago. 43 of 168 hours up over the last 7 full days, which is 26%. Rust Heatmap has had it on record since 17 October 2026.

Where is Procedural Map located?

Nothing about a region comes from Procedural Map. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 223.73.123.238:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Procedural Map?

These Rust Heatmap lists include Procedural Map: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Procedural Map mean?

gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169075 (Build): Build 169075; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Procedural Map publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Procedural Map?

Enter client.connect 223.73.123.238:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp500
Max players The slot count is 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs169075
Build Build 169075.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.