Procedural Map
Offline 223.73.123.238:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:54 UTC4d ago | 1° | – | running | 1 |
| Sat 17 Oct, 02:59 UTC12d ago | 1° | held half | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Procedural Map?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Procedural Map?
Procedural Map has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 14 hours ago.
Player counts
How busy is Procedural Map?
Procedural Map went quiet 3 days 3 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1.
How does Procedural Map rank against other Rust servers?
The top 27% of ranked servers includes Procedural Map, at #6,094 for player hours over the last seven days.
Rules and settings
Which map does Procedural Map run?
A procedural map, generated by the game, runs on Procedural Map.
What are the rules and settings on Procedural Map?
No gather rate appears in the name Procedural Map. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Procedural Map run?
Rust network protocol 2635 and build 169075 is the build Procedural Map runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Procedural Map online, and how reliable is it?
Offline at the moment: Procedural Map was last seen 3 days 3 hours ago. 43 of 168 hours up over the last 7 full days, which is 26%. Rust Heatmap has had it on record since 17 October 2026.
Where is Procedural Map located?
Nothing about a region comes from Procedural Map. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 223.73.123.238:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Procedural Map?
These Rust Heatmap lists include Procedural Map: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Procedural Map mean?
gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169075 (Build): Build 169075; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Procedural Map publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Procedural Map?
Enter client.connect 223.73.123.238:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.