TestServer
Offline 221.227.64.75:10241 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 16 hours ago.
Population
How busy is TestServer?
The last time TestServer was seen was 7 days 7 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does TestServer rank against other Rust servers?
Player hours over seven days put TestServer at #15,335, in the top 69% of ranked servers. The quad group puts it at #618.
Settings and rules
What are the rules and settings on TestServer?
The name TestServer does not specify a gather rate. Player groups are capped at 4 (quad). The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 167231 is the build TestServer runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is TestServer online, and how reliable is it?
Offline at the moment: TestServer was last seen 7 days 7 hours ago. 0 of 144 hours up over the last 6 full days, which is 0%. The first record of it on Rust Heatmap is 22 October 2026.
Where is TestServer located?
No region is published by TestServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. 221.227.64.75:10241 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts4 (Group limit): A team holds no more than 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TestServer?
Enter client.connect 221.227.64.75:10241 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.