TestServer
Offline 221.227.64.112:10241 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers, and #584 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 9 hours ago.
Player counts
How busy is TestServer?
TestServer went quiet 17 days 23 hours ago and is offline right now.
How does TestServer rank against other Rust servers?
The top 62% of ranked servers includes TestServer, at #13,590 for player hours over the last seven days. Ranked against other quad servers, it comes in at #584.
Rules and settings
What are the rules and settings on TestServer?
The name TestServer does not specify a gather rate. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 167231 is the build TestServer runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is TestServer online, and how reliable is it?
Last seen 17 days 23 hours ago, TestServer is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 11 October 2026.
Where is TestServer located?
A region is not published for TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 221.227.64.112:10241 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TestServer?
To join by console, open it with F1 in Rust and enter client.connect 221.227.64.112:10241. Or press Launch Rust on this page, which connects you through Steam.