Bloody Mud
Online 220.253.227.74:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:39 UTC7h ago | – | – | running | 0 |
| Thu 24 Sep, 11:01 UTC34d ago | 1° | halved by day 2 | 34.2 days | 0 |
| Sat 19 Sep, 11:23 UTC39d ago | 1° | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Bloody Mud?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.
What is the wipe schedule on Bloody Mud?
Wipes come at irregular times on Bloody Mud, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 hours ago.
Player counts
How busy is Bloody Mud?
Bloody Mud currently has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Bloody Mud rank against other Rust servers?
The top 55% of ranked servers includes Bloody Mud, at #12,230 for player hours over the last seven days.
Settings and rules
Which map does Bloody Mud run?
A procedural map, generated by the game, runs on Bloody Mud.
What are the rules and settings on Bloody Mud?
The name Bloody Mud does not specify a gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Bloody Mud run?
Rust network protocol 2635 and build 168909 is the build Bloody Mud runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Bloody Mud online, and how reliable is it?
Online now: Bloody Mud. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Bloody Mud located?
Nothing about a region comes from Bloody Mud. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 220.253.227.74:28015.
Lists and filters
Which Rust Heatmap lists and filters include Bloody Mud?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Bloody Mud fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Bloody Mud mean?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Bloody Mud publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Bloody Mud?
Press F1 in Rust to open the console, then enter client.connect 220.253.227.74:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.