Rust HeatmapInfrared · players
IR live Players54,071 Servers11,717 Warm3,364 Fresh wipes · 3h134 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Rust Server

Online 220.158.26.147:28015 checked 11m ago

moddedoxidepve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 01:00flare: a wipe in that hourTue 22:00
0
7-day average
peak –
#15,409
rank
top 69%
116d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Li3Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 244 on average
327 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 234 on average
197 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 97 on average
143 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
19 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 53 on average
53 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
20 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Rust Server?

Its rhythm cannot yet be told: too few of Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 116 days 6 hours ago the server made the world it is on now.

Population

How busy is Rust Server?

The current population of Rust Server is 0, against 50 slots. The average across the last seven days is 0 players.

How does Rust Server rank against other Rust servers?

Ranked #15,409 on seven-day player hours, Rust Server is in the top 69% of all ranked servers.

Rules and settings

Which map does Rust Server run?

A procedural map of size 4,000 with seed 12344, generated by the game, runs on Rust Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Rust Server?

A gather rate is not given in the name Rust Server. Groups can contain up to 8 players, the default in the game. The server runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Rust Server run?

The build on Rust Server is Rust network protocol 2631 and build 158240, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Rust Server online, and how reliable is it?

Online now: Rust Server. The uptime it reports puts the last restart at about 10 days 4 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Rust Server located?

Nothing about a region comes from Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 220.158.26.147:28015.

Does Rust Server run smoothly?

It averaged 122 server fps over the last 48 hours, with a low of 43. Buildings, deployables and the rest of the world came to as much as 89,338 entities. Memory use reached 4,426 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Rust Server?

The Rust Heatmap lists that Rust Server fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Rust Server mean?

These are the tags Rust Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): Your game must match protocol 2631 to get in; cs158240 (Build): This build is 158240; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Rust Server?

Press F1 in Rust to open the console, then enter client.connect 220.158.26.147:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2631,^p,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2631
Protocol Your game must match protocol 2631 to get in.
cs158240
Build This build is 158240.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.