Private
Online 220.158.20.49:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:48 UTC14d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Private?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Private?
Its rhythm cannot yet be told: too few of Private's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 14 days 15 hours ago.
Player counts
How busy is Private?
0 players are connected to Private at the moment. Averaged over the past week: 0 players.
How does Private rank against other Rust servers?
Ranked #15,348 on seven-day player hours, Private is in the top 69% of all ranked servers.
Rules and settings
Which map does Private run?
The map on Private is procedural, size 5,000 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Private?
A gather rate is not given in the name Private. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Private run?
The build on Private is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Private online, and how reliable is it?
The server is up at the moment: Private is online. Its reported uptime dates the last restart to about 10 days 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Private located?
No region is published by Private. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 220.158.20.49:28015 is its address.
Does Private run smoothly?
It averaged 76 server fps over the last 48 hours, with a low of 42. Entities peaked at 138,899, counting buildings, deployables and all the rest of the world. The highest memory use was 5,090 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Private?
The Rust Heatmap lists that Private fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Private mean?
These are the tags Private publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Private?
To join by console, open it with F1 in Rust and enter client.connect 220.158.20.49:28015. Or press Launch Rust on this page, which connects you through Steam.