JP-APOLLO-RUST-PVE-SERVER
Online 219.164.228.12:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:08 UTC FW27d ago | 30° | – | running | 1 |
| Fri 4 Sep, 08:06 UTC55d ago | 23° | halved by day 13 | 27.6 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on JP-APOLLO-RUST-PVE-SERVER?
At their busiest, its recent wipes averaged 26 players. 31 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 13 it was below half in the wipes that did not hold.
What is the wipe schedule on JP-APOLLO-RUST-PVE-SERVER?
The only wipe on JP-APOLLO-RUST-PVE-SERVER is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 14 hours ago. A monthly wipe is what its tags declare.
Population
How busy is JP-APOLLO-RUST-PVE-SERVER?
Of 100 slots on JP-APOLLO-RUST-PVE-SERVER, 4 are in use right now. The average across the last seven days is 3 players; the peak reached 14. Look at 10:00 UTC for the last 48 hours: that hour averaged 9 players.
How does JP-APOLLO-RUST-PVE-SERVER rank against other Rust servers?
The top 7% of ranked servers includes JP-APOLLO-RUST-PVE-SERVER, at #1,644 for player hours over the last seven days.
Settings and rules
Which map does JP-APOLLO-RUST-PVE-SERVER run?
The map on JP-APOLLO-RUST-PVE-SERVER is procedural, size 4,500 with seed 1739184776, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on JP-APOLLO-RUST-PVE-SERVER?
The name JP-APOLLO-RUST-PVE-SERVER does not specify a gather rate. The group limit is 16 players. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does JP-APOLLO-RUST-PVE-SERVER run?
Rust network protocol 2635 and build 168909 on Windows is what JP-APOLLO-RUST-PVE-SERVER runs. Steam updates your game for you, and the protocol has to match for you to join.
Is JP-APOLLO-RUST-PVE-SERVER online, and how reliable is it?
The server is up at the moment: JP-APOLLO-RUST-PVE-SERVER is online. Its reported uptime dates the last restart to about 15 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is JP-APOLLO-RUST-PVE-SERVER located?
By its name, JP-APOLLO-RUST-PVE-SERVER points to Asia, and it publishes no region tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 219.164.228.12:28015.
Does JP-APOLLO-RUST-PVE-SERVER run smoothly?
The last 48 hours brought an average of 48 server fps and a floor of 30. The world held as many as 203,019 entities, buildings and deployables included. At its peak it held 8,526 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include JP-APOLLO-RUST-PVE-SERVER?
The Rust Heatmap lists that JP-APOLLO-RUST-PVE-SERVER fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on JP-APOLLO-RUST-PVE-SERVER mean?
The game's server browser reads the tags JP-APOLLO-RUST-PVE-SERVER publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join JP-APOLLO-RUST-PVE-SERVER?
Press F1 in Rust to open the console, then enter client.connect 219.164.228.12:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/9AcbMCKcvd.