Rust Tournaments | TEST
Offline 217.154.251.167:28015 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Tournaments | TEST?
Rust Tournaments | TEST has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 71 days 19 hours ago.
Player counts
How busy is Rust Tournaments | TEST?
The last time Rust Tournaments | TEST was seen was 29 days 4 hours ago, and it is offline now.
How does Rust Tournaments | TEST rank against other Rust servers?
The top 70% of ranked servers includes Rust Tournaments | TEST, at #16,842 for player hours over the last seven days.
Settings and rules
Which map does Rust Tournaments | TEST run?
The game generates the procedural map on Rust Tournaments | TEST.
What are the rules and settings on Rust Tournaments | TEST?
A gather rate is not given in the name Rust Tournaments | TEST. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rust Tournaments | TEST run?
Rust network protocol 2632 and build 161125 on Linux is what Rust Tournaments | TEST runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Tournaments | TEST online, and how reliable is it?
Rust Tournaments | TEST is down just now; the last sighting was 29 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Rust Tournaments | TEST located?
No region is published by Rust Tournaments | TEST. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 217.154.251.167:28015.
Lists and filters
Which Rust Heatmap lists and filters include Rust Tournaments | TEST?
The Rust Heatmap lists that Rust Tournaments | TEST fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Rust Tournaments | TEST mean?
These are the tags Rust Tournaments | TEST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): Your game must match protocol 2632 to get in; cs161125 (Build): The game build here is 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust Tournaments | TEST?
To join by console, open it with F1 in Rust and enter client.connect 217.154.251.167:28015. Or press Launch Rust on this page, which connects you through Steam.