TroubleChute
Offline 217.142.31.170:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TroubleChute?
The record of TroubleChute's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 20 hours ago the server made the world it is on now.
Population
How busy is TroubleChute?
TroubleChute went quiet 42 days 18 hours ago and is offline right now.
How does TroubleChute rank against other Rust servers?
Ranked #13,349 on seven-day player hours, TroubleChute is in the top – of all ranked servers.
Map and rules
Which map does TroubleChute run?
The game generates the procedural map on TroubleChute.
What are the rules and settings on TroubleChute?
No gather rate appears in the name TroubleChute. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TroubleChute online, and how reliable is it?
Last seen 42 days 18 hours ago, TroubleChute is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 16 September 2026.
Where is TroubleChute located?
Nothing about a region comes from TroubleChute. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 217.142.31.170:28015.
Tags
Which Rust Heatmap lists and filters include TroubleChute?
Best Rust community servers are the Rust Heatmap lists that TroubleChute fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TroubleChute?
Enter client.connect 217.142.31.170:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.